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I second the praise for the graphic design. It, along with the straightforward writing, clear procedures, and familiar concepts, helps to make this adventure incredibly runable from the perspective of the GM. I also like the three timers that represent the Jam’s them. While I understand and appreciate the minimalism for the Space Beast, I would have liked to see some more specific characteristics to make the Space Beast more memorable. Overall, it’s a well-designed space dungeon.I’d love to see some of these ideas expanded on in a future adventure.