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Kinda spooky, not gonna lie. I picked up some objects but was just kinda wandering around and my ass got caught. I wonder how their spawning and movement works. It’s a big map, maybe too big??

The slaughterhouse setting reminds me of an episode of a horror podcast I listened to not so long ago, Magnus Archives, “Killing Floor”. Or the abattoir in Pathologic. It’s a nice choice for creepy stuff.

Yeah, there's definitely not enough sign-posting to guide the player around. It's not really that large of a map, but everything looks the same so it's difficult to navigate. If we had more time, we would have tried to make each section of the map more identifiable for sure. Thanks for playing.