A novel idea and pretty cleanly executed as well for a fun little game.
PROS:
- Overall map/level design was laid out nicely so that I organically encountered the progression and felt the intended power growth.
- While the models are simple in nature they still mostly convey what they're intended to be and have a charm to them as well.
- The music was quite good overall and set the tone of any given scene well.
CRITIQUE:
- The bomb stack jumping is a cool idea for a mechanic, but would greatly benefit from adding a second or two to the fuse time for individual bombs. It's necessary to acquire a couple of the chickens, but feels more difficult to pull off than it should be.
- The camera perspective makes it a bit hard to gauge exact depth position of things so avoiding projectiles shot out by an enemy that's moving away/towards the camera is tricky unless you put some solid shadows on the ground for everything to better ground them and give players a point of reference for judging that depth.
- Likely a bug, but after taking damage I still took other damage while my character was flashing. The flashing suggests invincibility frames so if I was either invincible while flashing or the flashing was removed it would be more intuitive to me.