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(+1)

An interesting concept for a character and their associated mechanics.

PROS:

  • Painting the background and manipulating the world at large is actually a super cool way to let players know where they've been and functionally tell their own story.
  • Quick-swapping between paint types was easy and practical.
  • The game didn't rush a lot of challenges at you early on to let you get better at controlling your character.

CRITIQUE:

  • I definitely got lost within the level design. The checkpoint markers kind of help, but without having a clear goal of "go here" to associate with the map that they show I can't get too much info out of them.
  • I found myself wanting an eraser very early on. That may be a later upgrade, but I didn't make it far enough to tell.
  • There are a lot of doorways that are very blocked by enemies constantly throwing projectiles. This may be just to deter me from using them and force me to find other ways around, but I opened the door with the yellow paint that I'd just acquired and I could see a clear path around the enemy so I felt compelled to try that several times even though I'd take enough damage to die and respawn soon after passing the door.
(1 edit) (+1)

thanks for the thoughtful analysis! 

You always have the eraser at the start lol. It's the "white" paint. Maybe I could've been clearer abt that.

About the doorway enemies, there's an effective solution for that, hope u keep playing to find it! :"))