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Sprania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #4 | 4.143 | 4.143 |
Metroidvania | #13 | 3.857 | 3.857 |
Overall | #19 | 3.607 | 3.607 |
Presentation | #27 | 3.429 | 3.429 |
Enjoyment | #32 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Construct 3
Team/Developer
John Le
External assets
sound & music from Freesounds.org
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Comments
Interesting concept for a 2D platformer, liked the presentation and the painting mechanic. Unfortunately it lagged badly for me so I was unable to play for very long.
This is a great idea for a game, I love the graffiti effects from the different color paints and that they remain in place after respawning! Very creative all around. My critique is that the player is very sluggish, I wish the movement speed was faster as I did get frustrated and didn't complete the game entirely. I may have encountered a bug as well, is the red paint supposed to destroy the thorns? It did not on my playthrough. The player design is cool, reminds me of the Mind Flayer enemies from DnD and Demons Souls!
Thanks for playing the game!
Yes the red paint should burn the thorns. Not sure why it doesn't since I tested it. I'll upload fixed builds when the voting period is over.
There will be loads of improvements later, especially in the final commercial version, so u can look forward to that :") (tho probably in that version, the main character wouldn't look as cool lol)
This is a great idea for a game, I love the graffiti effects from the different color paints and that they remain in place after respawning! Very creative all around. My critique is that the player is very sluggish, I wish the movement speed was faster as I did get frustrated and didn't complete the game entirely. I may have encountered a bug as well, is the red paint supposed to destroy the thorns? It did not on my playthrough. The player design is cool, reminds me of the Mind Flayer enemies from DnD and Demons Souls!
Super creative! The idea is really awesome~ Keep working on it for sure :D Great job!!
thanks! will do!
Very cool mechanik with painting the wall, I just felt a little quirky to controll it.
Thanks. The idea early on was to keep the number of inputs minimal so I can support keyboard-only 4-player coop lol.
Too ambitious but I really wanted to make this a 4-player-compatible metroidvania eventually.
A very good game! I liked it!
An interesting concept for a character and their associated mechanics.
PROS:
CRITIQUE:
thanks for the thoughtful analysis!
You always have the eraser at the start lol. It's the "white" paint. Maybe I could've been clearer abt that.
About the doorway enemies, there's an effective solution for that, hope u keep playing to find it! :"))