A cute little short hopping platformer.
PROS:
- Had a nice little variety of hazards to present different presentations of jumping challenge (stationary damage, projectile thrower, walking movement) so basic concepts are there.
- For hero pieces like the player character, ambient music, and background imagery it does a good job of setting a consistent tone.
- There were a couple different expressions of player jump action with the bounce pad addition to the platforms so that can add a lot of options to level design.
CRITIQUE:
- The camera feels super close to the player character so you see mostly them and not the platforms that they're trying to navigate. It's really easy to lose the platforms that are underneath you just by jumping because the camera is so close.
- The platforming is very linear and could benefit from some variance other than just jumping over a slightly different jump challenge. Even so much as having me jump up onto a platform that's to my left before continuing on to my right would give more variance to the "jump" action that the player is constantly doing.
- You've got some in-game instructions for how to handle the projectile thrower, but the instructions are over the top of that character (who is throwing the projectiles that I need to dodge). It's not bad to have that kind of instructions (especially for a jam game), but if you're going to use them it's nice to the player to put them in a location that the player can read them while not directly in danger of the hazard they're trying to give advice about.