Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

NightOutView game page

Escape from the Dark!
Submitted by JerryAnimate (@JerryAnimate) — 4 days, 1 hour before the deadline
Add to collection

Play game

NightOut's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#532.2862.286
Design#552.2862.286
Presentation#602.4292.429
Overall#632.1072.107
Metroidvania#711.4291.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
i used GDEVELOP

Team/Developer
I made it my self

External assets
no external assets

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Some nice, simple art here that grabbed my attention. I *think* I played to the end. It was a little ambiguous. 

Developer

Glad you like'd it

Submitted

A cute little short hopping platformer.

PROS:

  • Had a nice little variety of hazards to present different presentations of jumping challenge (stationary damage, projectile thrower, walking movement) so basic concepts are there.
  • For hero pieces like the player character, ambient music, and background imagery it does a good job of setting a consistent tone.
  • There were a couple different expressions of player jump action with the bounce pad addition to the platforms so that can add a lot of options to level design.

CRITIQUE:

  • The camera feels super close to the player character so you see mostly them and not the platforms that they're trying to navigate. It's really easy to lose the platforms that are underneath you just by jumping because the camera is so close.
  • The platforming is very linear and could benefit from some variance other than just jumping over a slightly different jump challenge. Even so much as having me jump up onto a platform that's to my left before continuing on to my right would give more variance to the "jump" action that the player is constantly doing.
  • You've got some in-game instructions for how to handle the projectile thrower, but the instructions are over the top of that character (who is throwing the projectiles that I need to dodge). It's not bad to have that kind of instructions (especially for a jam game), but if you're going to use them it's nice to the player to put them in a location that the player can read them while not directly in danger of the hazard they're trying to give advice about.
Developer

Thanks a lot for the review i made a new game with all the new ideas you gave.Would be nice if you check it out.   https://jerryash.itch.io/dasher

Thanks a lot.

Submitted

Eh, it's not even close to being a metroidvania, and the music is way too dramatic for what it is. I think you need to look up what a metroidvania is.