Thanks mvrey for your feedback. Could you tell me in what places you felt lost in order to improve the design?
Viewing post in The Legend of the Angry Chicken comments
I spent a good amount of time trying to jump the "wall" in the screen where the guy gives you the sword, until I realized you have to break it with your sword. Same thing happened later with the bombs. There should be some kind of indication where walls or colliders are interactable, otherwise it just seems like a normal barrier.