The artwork is simply stunning, but the gameplay is quite boring.
mvrey
Creator of
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I spent a good amount of time trying to jump the "wall" in the screen where the guy gives you the sword, until I realized you have to break it with your sword. Same thing happened later with the bombs. There should be some kind of indication where walls or colliders are interactable, otherwise it just seems like a normal barrier.
Art in general, and animations in particular, are impressive. Way over the quality expected for a week-long jam.
Control feels quite hard. Maybe it's my computer, but I was experiencing some serious performance issues when running it on the browser that didn't allow for fine movement.
Music is a perfect match. I also appreciate that there's different themes for normal play, death event and death world. Even the dissonant melody made me feel at ease in the dead world!
In short, very impressive visually, but quite buggy in gameplay.
Who doesn't like some smooth jazz on a cartoony undead action game? It's an unusual combination that gives a specific signature to the game.
The restart animation is very nice. The parallax detail is a nice addition to the backgrounds.
It has a frustration element to it when I died after reaching far away and had to go all the way back. Have you considered fixing the backtracking? So the player doesn't have to make it all the way to the previous point again. Particullary when dying is inevitable after encountering several red guys.
Backgrounds and animations are impressively made. Very nice work in the art department.
Player controls and gameplay could use some improvement . Sometimes it feels like a button-masher when you approach an enemy with no defined strategy to defeat them.
Sound matches the theme very well.
You made me play it from start to finish. Good job overall!