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> While the screen aspect remains to whatever it's using by default, the mouse gets stretched to your screen

I've noticed this behavior on Firefox, and not in Chrome. Could you tell me which browser you were using when you noticed this?

> I'm getting framerate drops

When you noticed the drop in performance, was the snowstorm curse in progress? That's one known issue.

> I've noticed this behavior on Firefox, and not in Chrome. Could you tell me which browser you were using when you noticed this?

It's Firefox. So I guess it's either a fault of the browser then.

> When you noticed the drop in performance, was the snowstorm curse in progress? That's one known issue.

Both during snowstorms, and during longer runs with more of the map revealed.

> It's Firefox. So I guess it's either a fault of the browser then.

Maybe. I think it's the issue with what viewport size the browser decides to use. The game window is standard 16:9 size, however I've to make the iframe taller so that the fullscreen button at the bottom is visible.  It seems that FF uses that iframe size when it scales up the viewport, while Chrome uses the webgl's viewport size. I'll see if I can fix it somehow.

Either you can try using Chrome or sign up for playtesting on Steam (I just set it up, you will soon have access to windows beta builds through it)

> It's Firefox. So I guess it's either a fault of the browser then.

This issue is now fixed with v0.6.2. I figured some build setting in Unity that was causing the canvas size to be of unexpected aspect ratio (which for some reason was ok for chrome). It's fixed now.