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Shane the Freestyler

174
Posts
5
Topics
2
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A member registered Apr 21, 2022

Recent community posts

Aw. The new UI doesn't show your current weight.

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"Trash basket" but "trash can" works on the not trash can? (A trash can wouldn't have a lattice design.)

Also, you can't be more specific and type "chocolate chip cookies" for "cookies".

"Photos" should work for "pictures".

Actually, this happened on the sample tracks.

Okay, something I don't get... How is it possible for a marble to cross the finish after another, but get a faster time? I've had several races where whatever marble that crossed first, flag icon and all, suddenly drops to 5th or 20th.

Well, at least my finger thinks thinks the auto upgrades should come sooner. And I think I was at manager? I didn't pay much attention to the exact title.

Also, I'm not sure if I misread them, but I think the price of the first couple upgrades are higher than they actually are. I ended up saving more than I needed at first because of that. (Not to mention hitting a couple half money penalties along the way.)

The chip storage mechanic should probably be better explained. I assumed the heater prevented any loss. (Also, why heater? I've never heard of hot potato chips. Unless we're not in the US, which everything being listed in dollars makes me assume.)

As for the wheel, I'm a little mixed on that. The bonuses are nice of course, the penalties can be a bit steep, but the worst one is the canceled delivery since that basically trashes the entire next day if you're able to peel every single potato you had.

Shift length? Maybe a solid minute to make things a bit more comfortable or make a third batch possible if you got really fast fingers.

I think the auto equipment should come in a bit earlier, there's way too much button mashing required before they're unlocked. Also, the deliveries don't scale to your storage capacity at all. Seems pointless to have a cap of 750 potatoes if you usually only get like 30-80 per day.

Lastly, the storage heater doesn't work at all! You still lose chips at the end of the day! This makes it impossible to get a jump on each day and serve any customers who... decided to sleep overnight at your restaurant?

Basically, there's too much that artificially slows progress down.

I can't even get past the first level. RMB does nothing, and neither does pressing any of the keyboard keys.

Say that again?

There's UI elements that fall offscreen, even when in fullscreen mode. I can't see how much things cost.

The controls don't fit in the window.

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There seems to be a bug in the way endless mode currently works with how it spawns in obstacles.Sometimes, a barrel or a see-saw will spawn from the left and shoot across the screen, slamming right into your biker.

Kemopop! community · Created a new topic 危険BUG

There seems to be a bug that causes the game to not properly render 危険 on the Danger Line. I'm not sure if this is something to do with encoding. I do have Japanese scripts installed on my computer, but I see this instead.

I literally can't get past the tutorial. It says something about an orbital cannon, how do you do that? And why is there a timer? It makes me fire twice when I mean to fire once!

Didn't leveling up in previous versions restore all your stats instead of just the one you increased, or am I misremembering that?

Hmm... Seems a number of engines don't separate Shift keys. 🤔 Well, at least Z and . are close enough for the same feel.

Overall, it's a pretty challenging table. The flippers more limited range makes lining up shots more difficult since you can't catch the ball. Pretty much ensures you're always moving.

No shift keys, or did the engine not support it?

That sounds like a good idea. Maybe more bike types too, with their own strengths and weaknesses.

The mini bike is like definitely a hard mode! I can't seem to time my pedaling to keep from falling!

And this is why number abbreviations annoy me in games like these. Sure, they're easier to read than 2,512,874,159 or whatever exact number we're talking here, and less screen space is needed for really large numbers into the quadrillion and higher, but when a price is listed as something like "2.5 billion", you're going to read that as "2.5 billion, exactly, and not a fraction more." Any fractions above that should be printed or else the player might be confused and delayed.

I just cleared the Forest Dungeon with a Brave type character, but I didn't unlock a new character.

I received an error message, but I neglected to copy it before I realized what happened...

Alright! I should probably add I understand the decision since it's the modern standard for camera controls. (Old gamer here who grew up with inverted as default.)

The flying controls are backwards! You pull up, not push up!

Yet another classic returns!

Being able to see ghost opponents is fine, but it's hard to study their lines in real-time; especially when you're whipping around corners and can't see how someone managed a faster line and slingshot ahead of you.

It would be nice to have a replay mode that allowed you to view your own and other players' races to study where you could possibly improve.

I like how I can exist in the car.

Simply put: what a blast from the past!

The game runs way too fast to use any strategy, (even if it's rather simple.) I think game ticks should be slower, and add the ability to pause. Plus, it should be possible to send multiple groups of ants out instead of waiting.

Already excited before you even said anything! x3

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Got 'em all again!

One suggestion I have for the new leveling system is for XP you have over what you need should go towards the next level instead of being lost.

Ah yes, one of my favorite tropes: Unintentionally Unwinnable. You know I love it.

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Is it a bug that sometimes food items have no HP/SP/BP appear and give you nothing?

PS: This game has gotten 10 times harder lately! I can barely make it through 4 floors now let alone 15! x.x

PPS: It's not just items, but enemies that sometimes do nothing. That may be good for the player, but I'm still questioning if this is a bug or a feature.

PPPS: I made it past floor 15! (I'm starting to get tired of these minor edits. XD)

The funny part was that this glitch happened right while I was typing! I was like "Wha-- 'RIP Complete'? Is this like Fission Mailed?"

How do you play? And why does everything fall off screen?

A pinball game with an ending? You don't see those every day!

Where's the nudging controls? Also, no shift for flippers? (Wait, can Unity tell Left Shift and Right Shift apart? I forget.)

Lastly......What?

Now, with a title like MIDI Ski Lobster, and the ability to use your own MIDI files in the game, the obvious choice here is to download a MIDI of Rock Lobster by the B52's! (I wouldn't be surprised if you did this yourself!)

OH MY GOD! TRAMOPOLINE! TRUMBOPOLINE!

No problem. I've just played several different versions of Mappy back in the day, so details like that tend to stick in my mind.

I was assuming the latter since that's how it's handled in Mappy. (It's also this way in the Famicom version which shows lives as a number.)

Also, slightly related: I don't believe I've seen a game that uses icons to indicate lives include your current life in the counter. I could be wrong, but all that I've seen use icons to show your remaining lives.

Very good recreation, but there's a bug that gives you one fewer lives than you should have; you're given a Game Over if you miss with one life remaining.

Took me a few moments to grasp the mechanics, but I got the hang of it, I was rolling, rolling, rolling!

But... Why does the 6 side of the die have 9 pips on it?

Also, TOASTYYYYY!