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I feel this Game could need some more work on the basics? The Jump feels floaty although its not high, the attack has no cooldown, the mouse  hit me to death, and the jump button doesn t work when I start the game, had tryed to restart the game three times to actualy get it once working. Sorry for the feedback. 

try make the Player in controll over the jump and not the physics would make it more snappy.

(+1)

Thanks for your feedback, and to be honest I agree on all counts (although the jump button at the start of the game is a bug I only encountered after the deadline, having only built and not tested the WebGL build as an afterthought. I don't think this happens in the stand-alone build - should really have left it as that as download only as that was tested..). 

With the jump, I did indeed have it on my list to change it so that the player would stop rising when the button was released, and the gravity scale should be a notch higher to make it more snappy, compensated with more force to the jump. Didn't get round to it :(

The attack having cooldown I originally had attached to a Maga bar, (along with all of the abilities) with a Maga system that you could choose to upgrade from another guy instead of health, but the Maga system was scrapped with 2 days to go for various reasons, and with it went the cooldown. It was all a bit of a messy rush at the end to be honest, had a busy month! 

Thanks loads for playing, and appreciate the feedback.