From what I gather, you're getting stuck AFTER you've played through the game once.
If that is the case, it sounds like your issue is that you've got a variable set, and not resetting it to default after the game has reset. I recommend checking over all of your variables, then go through and make sure your case statements are all written properly as well.
If this still doesn't fix it, or if I am misunderstanding your issue, please send me your code so that I can get a better grasp of your situation!
Thank you!
Viewing post in A little help with "playState"
Thanks for the reply! I solved at the moment... I think the issue was about "case" and "break" instructions; now everything seems to run smoothly.
Any suggestions to recreate a storylog ? I want to set a key (as "J" for Journal) that when is pressed it load an appropriate script that keeps track of the answers and therefore of the story's path. I think this can be good even when you load a game, the script resume all the previous story.
Anyway again, nice work!
I saw that we can add a new range (32 to 255) for ascii, but not for a default font :/
Glad to help!
Honestly, I'm not as familiar with working with the fonts in GMS2 as I was in GM:S, so I'd have to look into and get back to you. As for the journal, you could set up an array (like the inventory) and have it update with notes at points in the story. Just have it draw and delete itself (Black rectangle over the screen, disable player input except for J, and then draw the array on top) whenever the player presses "J". At least, that's what I would do to keep with the simplicity of the tutorial.