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Remind us again what cycles per frame setting is more/most “realistic” to best emulate older devices?

CHIP-8 on the COSMAC VIP ran at something resembling 7-15 cycles/frame and forced a vsync after every 'sprite' instruction, which places severe limits on maximum framerate in inverse proportion to the number of sprites being updated at any given time.

SCHIP on the HP-48 is closer to 20-30 cycles/frame.

The "normal" speed of XO-CHIP is 1000 cycles/frame, though it can be a satisfying challenge to create responsive programs in less.