So I played the 6th build of Arches on the 14th and I have a major problem with the way the story going.
It was amazing for the majority of the build until Cameron was canonically confirmed as a psychic. Basically, the last 10 minutes or so were dogshit cuz of this reveal. Ah yes, let's have the ex-drug addict realize he is a psychic and that taking hallucinogens and other drugs is a way to increase his powers......excuse me, what the actual fuck?
Aside from the obviously fucked-up message, the problem with this reveal is that is can lead to terrible writing very fuckin' quickly. Cameron's in a bind and needs to get out? Just use his Deus ex Machina psychic powers to escape!
I trust Howly as a writer and he's given me some of the most impactful moments in fiction I've ever experienced, but I'm not about to sit back and ignore his decrease in writing quality like a sheep chewing cud laced with poison. I really hope he manages to find a way to fix this aspect of the story before it destroys any good will I have for this game entirely.
[P.S. I know for a fact the Echo Project simps will attack me for this comment saying bullshit mantras like:
"Stop being so negative!"
and
"It's a free visual novel made by a small team!".
So to address those sniveling simps, I'm being critical because I fuckin' love The Echo Project and don't want to see it go downhill and become bad. I've been reading their VNs since before Adastra was even a thing, and I have immense passion for some of their games. I'm so fucking sick of people thinking being critical of something you love is inherently a bad thing. It's not and if you think it is, you have the mental maturity of an 8th grader snorting glue. Sorry, not sorry.]
-Kallier
https://youtube.com/playlist?list=PLs_BZI-CHxZyPjon4I6N2m_oGb79fHqTY