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I had a lot of fun attempting a few speedruns, best time so far 1:11, but the game does feel jittery and a tad inconsistent. Also only the WebGL build worked for me, Windows did not.

Wow, I don't think I managed to get it below 1:25 or so. And yeah, Godot didn't like my convex models. If I continue working on it, I would like to fix up the collision detection and physics.

Strange that the Windows build didn't work, but I'm glad it was still playable. Maybe it's because I only exported a 64-bit version?

Turns out it was playable, it just stopped responding for ~30s on launch so i never waited long enough