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This is the prettiest entry I saw. In my book handmade animations will always look the coolest.

However I am a bit conflicted on the whole design part, as I feel like the game lacks cohesion. There is almost no context, not even description on the page, the only thing we know is the title "Reflourish". So I assume we like heal the forest? But what are we anyway, what is our goal why do rip apart flowers? Why do we kill some bad animals in forest? Why hedgehogs hide away from us if we are the good forest spirit?

I can write more about it if you like, but it will be probably very grumpy. Overall I liked the game, it looks really well, there's a nice interaction with the whole world, like bloving leafs and the hedgehogs are cute. It looks like a lot of good work done. But I feel like this game is all about looks and the context/story is somehow completely lost. I think even two sentences in the description would really help!

Hey, thank you so much for the enormous compliment & for playing the game!

As for all your questions, I absolutely love that you ask those! As those were actually part of the first ones I asked myself when coming up with the concept for the world & story. Which, yes, the idea is that you restore sections of the world. - And I now added a little bit of context on the description page as I very much agree that it is good to have!

I wanted to go the show don’t tell route, which is why the focus lied on the environment and its interactions. (I’m happy you noticed.) However due to me massively over scoping (and spending a lot of time on parallax which ended up not making it into this build,) the story, unfortunately ended up not coming forth as much as I would’ve liked.

Again I’m very happy to read that those questions popped up for you while playing the game. And I’m grateful to receive your feedback as well!