Very nice. Aesthetics were well done, liked how you could interact with the world by moving through it. Would be good to get some kind of background parallax happening, as I think that would add a lot to the atmosphere. Also the addition of more sounds and music. Liked that W was for jump instead of something like space, as the mouse was used for attacking. However, I have multiple monitors and found myself clicking off screen a bit. I also had no reference of where I was aiming in the world with the mouse, as there was no pointer / indicator. Overall a nicely coming together demo.
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Reflourish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 4.000 | 4.000 |
Enjoyment | #16 | 3.571 | 3.571 |
Overall | #24 | 3.536 | 3.536 |
Design | #29 | 3.143 | 3.143 |
Metroidvania | #29 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Osinom
Comments
I’m very glad to hear that you liked the aesthetics and world interaction!
I’m aware of the cursor visibility preference and agree with it myself as well now. I’ll make sure that it’s visible next time I have a game up! Totally agree with the sounds and music comment as well.
As for parallax; I would’ve loved to have it working. Had spend several hours trying to set it up, but in the end there wasn’t enough time, and the parallax didn’t work as I would’ve liked. But I will be looking into it for future projects, as I too do believe it adds enormous potential value.
Thanks for the feedback!
Loved the art style of the game! Very creative to have a ranged attack like that as the basic attack rather than a melee attack like most metroidvanias. I would have liked to have a constant display of where my cursor was, instead of only when I moved - I would often forget where it was, and shoot opposite of the way of an enemy when I encountered one.
The game could have benefitted from some more polish (smoothing out platforms and terrain, more sound, maybe some music) but overall this was great, and showed a lot of promise. This is definitely the kind of game I'd give a try if it was fully fleshed out. Thanks for making it!
This is the prettiest entry I saw. In my book handmade animations will always look the coolest.
However I am a bit conflicted on the whole design part, as I feel like the game lacks cohesion. There is almost no context, not even description on the page, the only thing we know is the title "Reflourish". So I assume we like heal the forest? But what are we anyway, what is our goal why do rip apart flowers? Why do we kill some bad animals in forest? Why hedgehogs hide away from us if we are the good forest spirit?
I can write more about it if you like, but it will be probably very grumpy. Overall I liked the game, it looks really well, there's a nice interaction with the whole world, like bloving leafs and the hedgehogs are cute. It looks like a lot of good work done. But I feel like this game is all about looks and the context/story is somehow completely lost. I think even two sentences in the description would really help!
Hey, thank you so much for the enormous compliment & for playing the game!
As for all your questions, I absolutely love that you ask those! As those were actually part of the first ones I asked myself when coming up with the concept for the world & story. Which, yes, the idea is that you restore sections of the world. - And I now added a little bit of context on the description page as I very much agree that it is good to have!
I wanted to go the show don’t tell route, which is why the focus lied on the environment and its interactions. (I’m happy you noticed.) However due to me massively over scoping (and spending a lot of time on parallax which ended up not making it into this build,) the story, unfortunately ended up not coming forth as much as I would’ve liked.
Again I’m very happy to read that those questions popped up for you while playing the game. And I’m grateful to receive your feedback as well!
I didn't know I needed a game with an automatic butterfly launcher, but here we are. This was a lot of fun, I did get lost for a little while though, so a map would be an appreciated feature. Nice game, I really like the art style!
I didn't know I needed a game with an automatic butterfly launcher, but here we are. This was a lot of fun, I did get lost for a little while though, so a map would be an appreciated feature. Nice game, I really like the art style!
I love the main character ^^ your art it so good, I'd love to see the full thing finished in this art style. I made it to the "this is the end" message, so I feel like I saw everything. The big jump ability felt great, and I like the combat mechanic, I kept clicking off screen though :') but that's an easy fix with locking mouse to the window so no big deal. Some of those enemies are really strong, but the checkpoints are generously placed, overall I really liked it a lot, and again especially the art is amazing :)
Thank you so much for playing and leaving a comment! I’m very glad to hear that you liked the art and mechanics. I poured a lot of time and effort into those.
As for the issues you encountered; the clicking off screen will be fixed after the jam is over, together with other small tweaks including some enemy balancing & potential for permanent cursor display.
Thank you for sharing your experience :D
Was finally able to play. The game looks gorgeous, except for the lack of backgrounds of course. I had some trouble seeing the homing bullets coming, but mostly because there is no permanent indicator of where you are aiming at, so it can be difficult to line up shots sometimes. Loved the Rise ability!
Hmm, I tried running the windows version but it does not start. It looks like it is open on my taskbar but the window never shows up
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