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Also found out why I couldn't get fonts to work in Godot - the fnt file keeps the word caligro when I save it with another name:

eg. font saved as "xevious_green":

info face=caligro...

should be:

info face=xevious_green-custom...

and

page id=0 file=caligro-page-0.png...

should be:

page id=0 file=xevious_green-0.png...