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shrunkenmaster

7
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A member registered Apr 09, 2020

Recent community posts

Also (!) now I can get the fonts working in Godot, the image file that Caligro saves ("xxxxx-0.png") is anti-aliased too!

Also found out why I couldn't get fonts to work in Godot - the fnt file keeps the word caligro when I save it with another name:

eg. font saved as "xevious_green":

info face=caligro...

should be:

info face=xevious_green-custom...

and

page id=0 file=caligro-page-0.png...

should be:

page id=0 file=xevious_green-0.png...

Sure! Here's some examples:

Basic Latin, 8x8, base 8

ABCDEF, 8x8, base 8

Basic Latin, 10x10, base 10

ABCDEF, 10x10, base 10

(I have the base set as above because I'm only using capital letters, is this correct?!)

Also, if I've saved a template with the Basic latin character set, then change the character set to custom (eg. ABCDEF), when I save the template it still has the larger grid from the previous character set. This doesn't happen every time, seems random.

(1 edit)

Hi, this is just what I need, but I still get antialiasing on the templates randomly on Windows10 / Aseprite.

(1 edit)

Having fun with this, although:

Keep seeing the tutorial, even though it's unticked.

Also getting "an error happening while saving" dialogue box (Windows 10).

Any ideas?

Thanks Yal, that sounds good. Will grab this tonight after work!

Hey Yal, would it be straightforward enough to get the player shooting? I see there's provision for enemies to shoot.