I found the project itself to be very interesting. I like it a lot when a genre is recontextualized. The only note is related to the relationship between rhythm and readability: depending on personal skill there may be moments in which you don't hit a green brick for a while or you take a couple of them in a row. In the first case, given the structure of the sentences and the attention paid to the gameplay part, there is the risk of losing the thread of the discussion. In the second case, you may lose a sentence because you don't have enough time to read it, as it's superimposed on the next one. I guess it's not easy to calibrate such a thing but it's a nice project and that's why I'm sure it deserves that little extra attention.