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Hey thanks for playing! We spent a lot of time trying to get the feel of everything right so glad it worked out. Thanks for finding those polish points too, we'll hopefully get the time to do a quick post-jam update to address them.

Just a quick note, that stage with the gravity + boxes isn't actually the last, so you might be able to backtract after pressing the gravity switch for the real final level.

(+1)

I went back and played again to check, and I had just misspoken in my prior comment calling that the "final scene."  I had played to the end last time.  Playing it again made me realize that I had taken a very lucky direct route on the final stage, it's actually quite a labyrinth.  I did experience some of the same bug I mentioned earlier, this time with the two small platforms that pop and down from under the spikes -- I tried to jump from one to the other, and it played the "jump" sound when I pressed the spacebar, but didn't jump.  It started to feel impassible but after many tries I got it.  I suspect the player and moving platform are sometimes not becoming un-parented on jump for some reason.  Anyway, I had fun again and discovered some new layers to this game -- nice job!

Hey thanks for playing it again! Yeah i designed that last stage to have about 3-4 different ways to the end, but you'll generally be guided along by whatever the last new ability you got was so you dont get too (hopefully) lost.

Thanks for letting me know about the platforms - we did an entirely physics based solution for that instead of parenting since we enforced a lot more control over the rigidbody than would be typical in order to get tighter controls for the main character. 

 Unfortunately it seems like a tweak we made to our system later on added that little "bump" at the top of the platforms movement resulting in you technically not being grounded for a split second and therefore not able to jump. Will definitely look into it for a post jam update!