Cute pixel style, fun gunplay, and fast movement skills. I managed to bug out 3 different times without finishing the game, but definitely wanted to give it another go each time for the sake of seeing more.
PROS:
- The enemy designs were actually really well done and each nicely added to the mix of challenges for the game. Probably some of the best AI I've seen in the jam thus far.
- Mixes of enemies feel purposeful as well to make room encounters feel like a nicely crafted thing.
- Acquired movement skills/powerups felt impactful and were fun to use (especially slide = weeeeeeeeee).
CRITIQUE:
- Screen shake was probably a little too harsh. It's a grey area for sure, but there are some people that just can't play games with screen shake due to seizure potential and the amount you have right now made me initially question if my character was actually moving with each shot from the amount of camera adjustment that happened whenever I fired my gun.
- The characters are nicely outlined to separate them from the platforms/environment, but the environment as a whole feels very visually busy and detracts my focus a bit from the characters on screen. The background imagery isn't really a problem, but the platforms themselves have a lot of pixel noise that could probably be flattened to a single color for the purpose they serve and it would make looking at a room easier for a player to focus.
- The window of opportunity for counter-attack against some enemies feels small. Specifically the projectile shooter enemies (both single and gatling enemies) felt like I needed to be constantly either jumping or shooting in order to take advantage of the fact that I'd dodged a volley of bullets. It could be your intention that the game is difficult, but I bring it up since usually it's more advised to make jam games slightly easier for the sake of allowing players to get further into your game and consequently see more of what you made.