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A jam submission

DreadSiteView game page

a metroidvania where you explore a ruined world
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DreadSite's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#243.5003.500
Enjoyment#323.0003.000
Overall#343.0003.000
Design#432.6672.667
Presentation#442.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot 3.5

Team/Developer
Me, metamast and maxie

External assets
A bunch of free sound effects, they're credited ingame

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Comments

Submitted(+1)

Cute pixel style, fun gunplay, and fast movement skills. I managed to bug out 3 different times without finishing the game, but definitely wanted to give it another go each time for the sake of seeing more.

PROS:

  • The enemy designs were actually really well done and each nicely added to the mix of challenges for the game. Probably some of the best AI I've seen in the jam thus far.
  • Mixes of enemies feel purposeful as well to make room encounters feel like a nicely crafted thing.
  • Acquired movement skills/powerups felt impactful and were fun to use (especially slide = weeeeeeeeee).

CRITIQUE:

  • Screen shake was probably a little too harsh. It's a grey area for sure, but there are some people that just can't play games with screen shake due to seizure potential and the amount you have right now made me initially question if my character was actually moving with each shot from the amount of camera adjustment that happened whenever I fired my gun.
  • The characters are nicely outlined to separate them from the platforms/environment, but the environment as a whole feels very visually busy and detracts my focus a bit from the characters on screen. The background imagery isn't really a problem, but the platforms themselves have a lot of pixel noise that could probably be flattened to a single color for the purpose they serve and it would make looking at a room easier for a player to focus.
  • The window of opportunity for counter-attack against some enemies feels small. Specifically the projectile shooter enemies (both single and gatling enemies) felt like I needed to be constantly either jumping or shooting in order to take advantage of the fact that I'd dodged a volley of bullets. It could be your intention that the game is difficult, but I bring it up since usually it's more advised to make jam games slightly easier for the sake of allowing players to get further into your game and consequently see more of what you made.
Submitted(+1)

Very juicy game! Shots feel quite powerful :D I mostly went left~ Its funny how many games in the jam have you go left first hehe.  Keep it up and great job!

Developer (2 edits)

just realized that was also the case in my mv14 entry

i forgot to mention in the credits that metamast actually was the one who made the initial map layout
EDIT: misread as being the first one where you go left

Submitted(+1)

The starting room is incredibly intuitive, instantly showing off mechanics and save points. The starting weapon feels amazing to use.

The ropes were a bit glitchy at times, I ended up getting stuck for a while in an arena to the right. Combat was quite brutal unless you do it near perfectly, would’ve liked a second or so of i-frames. But good variety of enemies with clear unique sprites, attacks and movement.

What’s midground and what’s background is clearly distinguishable despite them being a same grey color in the first bit.

There were several empty rooms, in a row, not sure if that was intended. Also, I haven’t had this for any other web games until now, but the screen size was about as big as a DS. Maybe that’s just me though.

All in all, feels good to play.

Developer (1 edit)

i know about the arena, and it makes it impossible to finish the game because of some bugs, idk why but i got in contact with the jam's creator to try to get a fix up if possible, and the start room was inspired by this cave story video 


EDIT: the bug has been fixed