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I played this with my teammate and we really enjoyed it! We thought it was a very good concept, and the writing was amazing! However, it could use some more polish, but I understand it's a jam game - some times it be like that. For example, the timer only having the seconds and not the minutes shown really confused me, because once it ran out the first time I assumed it was a debugging feature and that we weren't on a time limit.
Another piece of critique: again, we both love the concept, but I feel like having a timer on a dialogue-based game is a bit unfair, since it punishes slower readers. Maybe you could have the timer pause when there's text on screen?

Thank you so much! In fact, we originally set the timer to encourage player to replay the game, but in the 72h limit we really don't have enough time to test it. 

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Oh that's clever, I could totally see that working! Half of the games I've worked on had to be submitted after the jam so I certainly understand your plight haha.