The visuals were very nice, I liked the character animations and my teammate liked the models. The camera angles were very cool and creative, but they did make the game harder to play. Especially in that section with the storage container next to the concrete wall, it felt like you were supposed to go towards it because of the angle, even though you had to go the opposite direction. We didn't get much further in the game because once you pick up the wrench the player gets stuck and you can't move. The idea for the use of limitation sounded really cool, but because we could only get so far we didn't actually see it being used in the game. The player was also really hard to control due to both the speed and camera angles.
Viewing post in Disappearing Act jam comments
Thanks so much for the feedback! I've been bug chasing for a few hours since I uploaded late anyways, and converting the game to Unity's FixedUpdate appears to have fixed the player getting frozen. I would also agree about the controls relative to the camera being clunky, looking back I feel like point and click controls would work better here.