Hi, thanks for your feedback.
Since the theme was everything interacts with everything we wanted to give a more "physical" approach to the player's health and weapons in general. So in this case you can pick anything on the ground (heart, components and swords) and they can all serve as a weapon.
The health management is done in the player's spawn area (the crash site) so if you want more life, you can bring more heart to the spawn, but the twist is that enemies can also go to your spawn and pick them up (shich can kill you if you don't have any left).
Normally there would have been more ennemies (where the main mechanic would have been more present) but a last second bug with the AI made it hard to scale the number of ennemies.
As I understand the instructions werent't clear enough, which is understandeable since it was made last minute. We'll try to improve it in a possible future update.
Thank you and have a nice day.