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Fun 3D platformer. Liked the direction the aesthetics were taking, think you could easily elevate it with post-process effects like bloom, vignette, etc. Also, it's nice it had atmosphere sounds, but I think if you could also have music -- this would of added to the polish along with adding to the game's atmosphere. Lastly, the camera controls were clunky, not sure if it was this alone that made the jumping difficult, but they didn't feel right to me. As someone else stated, not having a shadow underneath your character made it hard to judge whether you were over your landing target. So I found I feel short and into the lava often.

All true probably. I experimented a bit with post processing, but came to conclussion that clean works best. At least during my quick research, because godot is quite lacking in this regard. I would like more to give some effects to the textures, specular maps and so on but well... time. The music and sounds will be there next time hopefully;) Shadow should also be there though honestly you don't have to do that much precision jumping in game, most probably its the bombs that caused you problems. They make the jumpings tricky for the most part, lava is mainly only in the first level, its not a one hit kill and respawn should be close. Though I agree it could be done better and especially shadow is a must.

If you could provide more feedback on camera it would be great, because few people didn't like it, but i have no idea what's wrong. Unless people are simply not used to 3d platformers anymore;) You played with mouse or gamepad? I just think I need to implement speed and invert settings for looking around.