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I like the icebreaker exploration theme; it's quite unusual. The implementation of the theme is very intuitive.

With the exception of one time when I couldn't get the game started (all the buttons on the opening screen had no labels, and didn't work), I didn't notice any bugs; the game seems to work quite smoothly.

The graphics are serviceable to get across the overall appearance of an icy sea. The  sound effects are a little weird.

What I think would really elevate this project is more granular detail about what exactly goes on during those encounters. And I don't just mean flavor text, but some associated variety of challenges to the player. Minigames perhaps? Smaller-scale simulations?

(+1)

Thank you FllingWallGames for playing and the feedback.

Question: The one time you couldn't get the game started did restarting the game by pressing spacebar work or not? In addition, did the buttons display as an empty box after that?

 With adding, more detail on what occurs during the player's encounter does sounds like a good idea. Since in text-based games that can improve player’s engagement with the game. But that depends on the game core structure. 

 Again thank you for playing and the feedback.

I don't remember if I tried using the spacebar, sorry. I know that I clicked the buttons and that did nothing. I refreshed the browser tab and everything loaded correctly.

(+1)

That is interesting. Probably the CSS file did no load correctly and hence the buttons displayed nothing. At least for next time I now know that I should add some sort of a delay for the CSS and text data to load into the game before throwing the player straight away into the game. 
Thank you again.