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(+2)

This game has a nice atmosphere thanks to the great art and music choice.

The idea of controlling a downwell style jump in a side scroller is interesting but find this game has a lot of mechanics that don't flow with the design entirely, mostly around the shield being the way to damage enemies that collide with you, it gets a lot less use than the other two abilities , especially since the contact damage overlaps with the dash functionality.

The stamina system feels out of place for this game where I can mostly fly over obstacles with the jump boosts for trivial stamina compared to the dash. The levels don't feel designed around the rate it decreases so I don't get the feeling that I made all the optimal moves to clear the stage with the right amount of stamina management, especially when I have to wait for it to refill after falling in a pit or just standing in a safe place. I wonder if borrowing even more from downwell with a stamina system that refills after landing or if the stamina refills were in more rewarding locations.

The camera in the first stage is way too close for where the platforms are, especially given that I can jump out of frame with no way of telling where my character will land beyond where the camera lerps to.

(+1)

Thank you so much for all your feedback it is really helpful and we will work on all of the points to improve the game :)