Play solarpunk platformer
Valria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #3 | 4.474 | 4.474 |
Overall | #20 | 3.726 | 3.726 |
Music/Sound | #24 | 3.605 | 3.605 |
Technical Implementation | #27 | 3.579 | 3.579 |
Fun/Design | #28 | 3.763 | 3.763 |
Theme/Limitation | #62 | 3.211 | 3.211 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
your companion droid has a lot of abilities that cost it energy, at the same time you jump you fire a bullet
Team Size
Quartet (4)
Completeness
Complete Game
What tools did your team use to construct the game?
Gamemaker Studio 2, Aseprite, Logic Pro X
Which art and audio did you / your team NOT create?
The fonts
Which art & audio did you / your team create BEFORE the jam started?
none
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Comments
This is a really good looking/sounding game. I think it has a lot going for it and could really turn into something wonderful. I loved the animations, sound, and artwork. The concept has a lot of promise too.
I think the controls are a little loose and the character felt a little wild to control. The jumps were a little much and the camera needs some work. I couldn't see where I was going for a lot of it and when jumping/falling the camera shows almost nothing of what's ahead so there isn't any time to react. I also thought the spikes in the beginning as the player is learning the controls was unnecessary. You don't want to punish the player for trying to learn the game.
For a game jam submission, this was very well done and I had fun playing it. I think cleaning up something can really turn this into a great game. Good work!
Good game, nice art style and music. The only complaint I would have is that a couple of checkpoints in the level would have been nice, but that's just because I'm not good at platformers :P
Wow! Very polished game ! Great visuals.
At first level I thought that controls were a bit too much sharp. But later I adapted to them and understand the problem - you never taught how double jump! And that you can destroy laser generators! With that knowledge game transforms to aerial simulator almost )
And I don't understand where were implemented multi-use focus.
But overall good entry!
Very well put together game. Visually appealing and mostly fun, but the energy refill is too slow.
Amazing visuals and music. The game looks amazing. The movement is a little bit hard to control but that's famously hard to get right. Definitely one of the best games in the jam.
One thing I've definitely learnt from this jam is that WASD controls aren't so universal! Amazing game!
Awesome game! Very nice visuals. Some parts were a bit difficult to control. But surely a very well done work!
Looks really great. Beautiful color palette, nice graphical touches (e.g., the swaying of crops in the breeze). Controls are responsive and smooth.
I appreciate some clever extra details, for example how you do not pick up hearts if you're not wounded!
Some of the platforming was a little difficult for me. Also, when the camera zooms way out, we can no longer appreciate the beautiful graphics in the same way. (Of course, I understand this is done to give the player more perspective on the challenges ahead...)
Very cool entry, i really enjoyed art and music. Platforming was cool too, maybe it needs a bit of polish to make the controls a bit easier and more responsive. Anyway nice job!
Would mind trying and rating my entry too? Thanks!
Art, music and game feel were fantastic.
Gameplay needed a little bit of tweak but it was quite fun still!
The art here is amazing , the sfx and and the music are fitting and made it even more addicting than it already is...you and your team made an excellent submission and for that I'll give you 5/5 for everything thank you for submitting this masterpiece!
Great submission here, your team really nailed the artwork and sound/music were beautiful. I think I found a cheese method during the final boss, you can just hold the shield and never get hit by the lasers. I think I agree with some of the other comments that the controls felt a little floaty for the precision required to land on some of the platforms and one more tiny gripe I had were some of the spikes were hard to see especially in front of the houses.
All feedback aside this is one of the better games I've played in this jam and I gave you and your team really high ratings. Fantastic job!
really nice game, i enjoyed it a lot!
the art is amazing!
i also made a jumping shooting multiuse :P
Nice Game
The art style is so cool, looks super polished. The game has a few minor bugs here and there but a good game overall!
Nice relaxing platformer, although I feel the control sceme could have been a little better. More checkpoints would also have been nice. I don't really see tho how it fit the theme
Excellent game and always exciting to meet fellow Mexican AND GameMaker developers (I'm still writing the comments in English for the benefit of the rest). Very nice art, well written story, cool music. The only things I would suggest are:
Great job!
Super cute game! The art style is great, especially the character and companion drone. The jump/shooting mechanic also feels pretty good and the combination of jump/shoot, dash, and shield are promising.
I like that you added in game tutorial panels that teach the controls. That's a nice addition.
Just a couple of things I noticed:
- The camera in the first level is super close which I like, because you can see the character, but it's too slow. I didn't always see what is beneath or above me.
- The tile set looks great but in the big blocks of wall maybe some variety would be great.
- The character is a bit floaty in the air which makes it hard to land on these single tile platforms. Maybe make the platforms at least 2 tiles wide or the character less floaty and more direct.
Overall a pretty nice game I enjoyed to play. Good job!
The art is AMAZING! It is a beatiful game in this beatifully created world. Very creative and pretty. The level design is also very nice! Overall it's a great game and I expect to see it in the top 10. Some feedback I would like to bring:
- The controls are a bit hard, but I think it was the intention. It reminds me of Celeste with the "z","x" and "c" usability.
- Almost everytime I got hit, the knockback would throw me at a spike, laser or enemy. So 1 hit would always kill me. That was kind of annoying.
- Spikes shouldn't be by the side of checkpoints. I would reappear and then get spiked by some spikes hard to see.
- At the boss fight, the camera should be zoomed out more so we can see the whole place. That would make it easier to understand where to hit the boss and to see the laser on top of the barn.
Overall, I loved it.
Thank you so much for all your comments and feedback you are very kind, Celeste was definetley an inspiration hehe, we will work on the points you have mentioned, thank you so much!
good game but a bit to much of a challenge at som points.
This game looks so good. Even just the little squishing animations when the player jumps are very satisfying. I wish I could've moved using WASD. Really creative mechanics with the droid.
Thank you so much for your kind words! we are happy you ejoyed it :3