This is awesome. Really like the art, and I appreciate some little touches like the differently pitched jump sounds, and the general juice of the SFX. Totally digging the “meet a glorious end” goal going on here too. Explaining what happened in each person’s section is such a huge quality of life thing.
IMO the hitboxes are a little unforgiving, especially because you can die by running into the sides of the crushers. Also I wish I could’ve used a key to advance dialogue. I went for long leap and the cooldown sometimes bit me in the ass.
I think I, the player, met an unfortunate end because ferdinand is now stuck in a platform and I can’t even switch characters :( (I may have deserved this because I was seeing what would happen if I switched chars in dangerous places)
Nitpicks:
- The burning anim left a little to be desired, and I wish I didn’t have to burn each individual piece of wood.
- the second spider I talked to invited me behind the curtain again, but there was no curtain this time
- and is this barrel thing supposed to happen?