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(+1)

The graphics and audio is SICK and best for the environment it wants to settle in.

However, the collision for parrying is kind of early visually speaking, I don’t know if it’s the code itself or just the graphics being rendered 1-2 frames too late on tne web embed, but either way it adds to the difficulty of parrying most of the attacks. Adapting to this takes a while but it is worth-it!