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Just Coding | JumperBot_

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A member registered Aug 25, 2022 · View creator page →

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Yup, I agree, the pacing could’ve been more dynamic. The difference in the time zones limited my dev time too much lol

Good sense you’ve got there! I’ll make sure to add the keyboard controls after the jame ends : )

Nice game you’ve got here! I did notice that the backend tries to possess all enemies before ending up on the prop closest to the player for a tenth of a second. Oh and yes, the props didn’t feel like enemies to me - maybe change their description?

Perfect, made me look like a pet using both hands and the mouse to click the buttons. (Touchscreen display + mouse)

It’s so simple that it’s impossible to fail even if the game tells you that you did.

Another great game.

It would better if the shuriken can pierce 1-3 snakes at the same time for a bit more of a surprise for us players!

I felt the arcade hype all of the sudden after realizing how fast I could “die”!

It’s pretty sad that the game speed cannot be adjusted via settings for us players that rely on input devices without a dedicated right-click button (wierd input patterns required for a simple right-click on my touchpad lol).

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This is the best short-gameplay I have ever seen since I started reviewing games.

This is also the first game I’m going to leave a comment on, 5 stars!

I coded everything in Dart, with the Flutter framework involved.

Once you collected enough, you simply “approach” the cat while it tries to run away from you :)

That’s great then!

I do plan on adding more cards and upgrading the UI (but still make it look un-professional lol)

Thank you!

I’m not really a fan of game engines bloating my games, so I thrive to totally avoid using them.

As most games should be in this jam, thanks!

I agree that it does need some background music that complements your decisions.

However, I literally just have an hour a day to work on this game, most of which are spent on other aspects not regarding actually making the game.

Another great concept for the theme!

I did break the collisions, which made me completely undetectable. (bug)

For me, it can be further improved by altering the audio component of the game.

The gameplay went from chill to frustration real fast, not really ideal when enjoyment is part of the rubric.

Adding some more characters, changing the background audio and adding some storyline should make me a bit more addicted to this game!

This game could be addiciting if converted into an IO game.

However, the whole game stops (except for the timer) once it hits the “90 seconds left” mark. (bug)

Wordle, but for numbers!

This is dang-level addicting, we need a sequel for this.

That’s a good concept for the theme!

However, the audio of the whole game cuts out every now and then (bug).

I also have a feeling that at least 1 out of 32 would not know what to do at all. It’s because the UFO is displayed on the left-hand side while its counterpart is full of eye-catching movements.

A great retro-styled game you’ve got here!

It’s too bad that the resolution is low and the difficulty / expectations about the player’s skills is too hight though…

By my eyes, this can be further improved into an addicting game!

I like that the game is playable and can be finished; the bomb shows if it is going to be safe to cut a wire, and that’s without actually showing me a single pixel of a tutorial on how to properly defuse it without killing myself.

In other words, the game has made a great job at being obvious.
I bet that even a four year old will be able to finish this with much time left.

I do believe that the game can be further improved by:

  • adding detail to the wires (retro-styled lighting, keep it simple)
  • setting the background to pure black
  • adding a dark-gray border to the font for readability.

Some wonky wall collisions here and there, but what’s worse than that is when the cameras rotate: a pretty nasty recurring surprise for the ears. Maybe lower the volume for that?

Other than that, the embedded fullscreen button doesn’t work for some reason, just on my side I guess.

A pretty great concept, navigate a revealed maze with some obstacles to reach the end-goal.

The game doesn’t seem to detect my keyboard presses that well, I already pressed on all my keyboard keys: and nothing happend…

I’ll just leave this over here since I really can’t rate the game whole-heartedly.

The game is rather too difficult and biased towards those on PCs (not touchpad-based laptops).

I suggest making it a bit more universal and spawning less enemies!

Very enjoyable once I found a bug: the mouse can clip through walls :P

Fits the theme like a jigsaw puzzle piece would, however it seems like only the “w” key is recognized by the game, another edge-case hmm?

Hmm, does not work properly when not played in fullscreen.
Thinks it’s not on 12 o’ clock when in reality, it really is.

A pretty decent parkour game with a good lesson, would love to see more obstacles!

Dang, this one’s a winner.

I was a bit foolish to not realize that you’re supposed to move LAST.
I guess I was not really paying attention to the title and description.
The visuals are just distracting!

Great, we need an interactive wallpaper of this one now!

I found a pretty small edge-case.

For some reason I can’t click/tap on the guy under the waiting shed when the time is right, pretty weird but the others do work very well.

The game is “kind of” more towards stressing the player than showing them that the theme is “patience”.

With that said, there are far too many flies spawning and going on top of each other that it really doesn’t make sense any longer…

Enjoyable and fits the theme very well, I did ran out of patience though…

Other than that, it kind of doesn’t feel right that the game doesn’t use up the whole screen and that it doesn’t recognize mousepad taps unless if you click it hard enough.

This is something that devs should start with when learning a new programming langauge instead of recreating pong over and over again!

Welp, the tutorial does say that you should take the parcels yourself, the middle is just a distraction for your goal!

Interactable items clipped into walls causing them to be non-interactable, enemy waves being stuck in a wander-and-lookaround stance and the audio bugging repeatedly everytime you do anything, some stuff that could be easily addressed if you intend to update your game.

Also, I did enjoyed the game once I figured out that I can build walls and get equipments.

It did took me a while just to know that “E” means interact though :)

It is meant to be fast to keep you in a focused-tensed state.

Welp, I made mine with a language+framework I just learnt last month without a game engine, hard but fun.

Oh well, sure.

  • Playing on Itch.io web embed, most recent Chrome verion.
  • About 2-4 GBs of avg RAM free.
  • Not much on the CPU side, stays by 1GHz 25-30% load before loading the game.
  • Built-in GPU, Lower than OpenGL 3.0 though.

In other words, the game just swallows resources when trying to render everything.

Maybe tune down the lighting and effects?

You’re suppose to use the on-screen joystick, not a physical joystick.