Yup, I agree, the pacing could’ve been more dynamic. The difference in the time zones limited my dev time too much lol
Just Coding | JumperBot_
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I felt the arcade hype all of the sudden after realizing how fast I could “die”!
It’s pretty sad that the game speed cannot be adjusted via settings for us players that rely on input devices without a dedicated right-click button (wierd input patterns required for a simple right-click on my touchpad lol).
That’s a good concept for the theme!
However, the audio of the whole game cuts out every now and then (bug).
I also have a feeling that at least 1 out of 32 would not know what to do at all. It’s because the UFO is displayed on the left-hand side while its counterpart is full of eye-catching movements.
I like that the game is playable and can be finished; the bomb shows if it is going to be safe to cut a wire, and that’s without actually showing me a single pixel of a tutorial on how to properly defuse it without killing myself.
In other words, the game has made a great job at being obvious.
I bet that even a four year old will be able to finish this with much time left.
I do believe that the game can be further improved by:
- adding detail to the wires (retro-styled lighting, keep it simple)
- setting the background to pure black
- adding a dark-gray border to the font for readability.
Some wonky wall collisions here and there, but what’s worse than that is when the cameras rotate: a pretty nasty recurring surprise for the ears. Maybe lower the volume for that?
Other than that, the embedded fullscreen button doesn’t work for some reason, just on my side I guess.
A pretty great concept, navigate a revealed maze with some obstacles to reach the end-goal.
Interactable items clipped into walls causing them to be non-interactable, enemy waves being stuck in a wander-and-lookaround stance and the audio bugging repeatedly everytime you do anything, some stuff that could be easily addressed if you intend to update your game.
Also, I did enjoyed the game once I figured out that I can build walls and get equipments.
It did took me a while just to know that “E” means interact though :)
Oh well, sure.
- Playing on Itch.io web embed, most recent Chrome verion.
- About 2-4 GBs of avg RAM free.
- Not much on the CPU side, stays by 1GHz 25-30% load before loading the game.
- Built-in GPU, Lower than OpenGL 3.0 though.
In other words, the game just swallows resources when trying to render everything.
Maybe tune down the lighting and effects?