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Holy crap this game looks good. There's literally nothing like this on itch, I play this demo 5 times now just to scrutinize the environmental design, textures, and that scrolling grid effect that gives a semblance of squirming movement to the filth. Would it be possible for you to outline your process? Or at least what sort of software you are using for these environments?

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Hello (ΘLΘ) We did an interview where we talked about process a little bit. Its a combination of volumetric light, 3D prerendered backgrounds, 3D scanning, and Dreams on PS4! ☾ ♛ ◡ ♛ ☽

Dreams?! That's crazy! Using 3d scanning is amazing though. I got inspired enough by this to start working on my own pre-rendered graphic point and click, check it out!