Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey, thanks for the feedback! I'm trying to adapt the 'damage rolls for everything' mechanic from stuff like Heart and ICRPG and apply it to a FitD framework. I used clocks earlier in a previous version, but they were a little too static. If you want to represent a countdown, you could certainly have a 'time' resistance and subtract 1 for each roll the players make, regardless of the result and achieve the same effect. Maybe if they fail they lose more time unless they spend a protection token.