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This was a nice game, though it would have benefited from having the controls of left and right mouse buttons mentioned in the actual rules. It also would have been nice if we could see the enemies health number rather than just the bar. And lastly, while it's nice that when you're selecting new cards, you learn what they do, after that, it seems you can't see that again, and are only shown a question mark so that you know they do something extra, but not what.

While keeping it simple in terms of text is nice sometimes, I often was trying to remember what the icons next to my health were symbolizing as well as not realizing how the monsters were working until my second game around. But with that extra information helping remind you what does what, it would work as a very nice game, and it is already, it just is a bit more of a struggle.

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Thanks for all of the criticism, though if you need to know what the icons next to the health mean, you can hover over them

Should've explained that better huh


Also about the right click left click thing, If you turn on and off the complexity in the menu the text will actually be correct, it's just a bug wich happened because of a change I made litteraly 1 minute before the submission period ended and now I can't fix it :(

Ah, that makes sense. Time limits always getcha in the end. I know I realized last minute my game didn't actually have an ending screen, so I threw one together... but then didn't actually have the code activate so the player can't see it anyway.  But this is still definitely one of the better games I've played so far. you did well!