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MasxeBoi

124
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A member registered Nov 12, 2021 · View creator page →

Creator of

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Great fun, i'll be honest it took me a while to completely understand how to avoid the traps, but once i understood it was almost natural
Beat the game on superhuman with a pretty good rank (i think (i already forgot it while writing the comment lol))

Thank you for the idea, the game does have that because enemies just get cracked after the timer ends and midnight hits, but i will admit that it's not very clear and that the timer is probably too long for that to be meaningful

a good game, although the buttons for selecting what plant to plant blend in rather with the bg easily

i love the concept so, so much but the fact that you spent so much time on generating savable scenes and didn't have much time for anything else

as it stands, the game's pretty empty, most of the map that you actually run around *is* just one color with nothing else, but i genuinely think this game has potential if done correctly

The game's very good! all the little version changes were fun and the gameplay wasn't boring either

Great game, i'll be honest, i couldn't beat it but it was very fun!

pretty solid game

very neat puzzle game, the idea is unique and feels good, although it's a bit too hard for me, that's probably just me being small brained

very good game, the puzzles were hard but rewarding and no mechanic felt forced into the game

thank you very much for your feedback, i will try to fix up these problems after the jam ended although im not sure about controller support since im not very experienced with it myself

1) yes i do understand that mistake, i will change that pretty much as soon as i can

2) i will be completely honest, i fully forgot to add the jam's theme in to the game

3) although some other mechanic could be good, i feel it's better not to throw in a lot of different mechanics not to overcomplicate things.

thank you very much for both your compliments and critisisms

I do but idk how to really describe it. It was a small room with 4 normal enemies, there was a big square room on it's right if i recall correctly

even though it's rough around the edges, i enjoyed this game quite a bit after i got used to the enemies. That was until i entered a room wich didn't open after i killed all of them though

very fun tower defence game, but after i revived for the first time, i died on the same wave after wich i just continued playing with negative health without getting reset, wich doesn't sound very intented

i loved this game a bunch, it was very fun. Although some sort of timer or health bar to show how much time you have before restarting the level after you died would be nice to have if this ever gets updated

yes i'll probably do exactly that after the jam

honestly space for jump and shift for dash would've been better, i just didn't think of that somehow

great puzzles, the last puzzle had me frightened when i saw the amount of triangles. had pleanty of fun though

honestly very neat game! the difficulty was good and it was a bunch of fun overall. my only complaint is that the music can get a bit repetitive. if you were to continue development, i'd suggest making a couple different tracks at different speeds to spice up the turrets

although very short, the game was very enjoyable and not gonna lie, the 4th level made me activate every last neuron i have

great game, enjoyed it a lot. My only complaint is that i think the music's a bit too loud

great puzzle game, had a bunch of fun although i wasn't smart enough to beat some levels. It isn't the game's problem in any way though

i enjoyed this game quite a bit, loved the art style. Although the combat can get repetetive at times, some of the harder encounters had me stratagise

sure, i'll update the game right now

The idea has been used many times in this jam but it's still good, the special attacks add some variety wich is always welcomed

Thank you! I am not very experienced in music and have made the game on my own so it is to be unfortunately expected. 

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Hmm, I guess you can  play that way although I use it for getting away with more risky plays such as jumping into a lot of enemies to use my left arrow skill. Well, I'd say it's just a gameplay style

I will attempt to change that in some way in a post-jam update if I end up making one

I mostly use that tactic myself when playing, but i prefer fast and high damage cards to quickly dispatch the weapons.

Glad to see you thinking of strategies though!

I will look into those issues and attempt to find a solution, thank you for your feedback!

wait what? before the boss you can grab multiple items (2 at the minimum for free) and also replace the starting ball

I might still consider it but please explain your situation, thank you!

Thanks for playing, i'm glad that you've had fun!

Pretty nice game, very simple and intuitive

good job!

Sure, on it

Thank you! At first i thought to make the player be a spider and make your own webs, but then i thought "wouldn't it be cool if a spider boss would make the webs" and so the game became what it is

I never thought about it but now that i think about it, i agree very much

Thank you very much! 

It took me a while to understand what's going on but as soon as i understood this was REAAAAAAAAAAL fun, just grabbing like 30 helicopters and holding W already sends you flying in every direction at once


i got to wave 4 i think

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Very fun puzzle game, some puzzles seem way more difficult than others but that's probably just me. Good Job!

I'll be hoping that's a positive 

A while back i have made a survivor roguelike called "The Swarm" of wich im still very proud of!
I recently found this place, so why don't i recommend this game to all of you!

The game itself is a typical survivor roguelike with runs that can last infinitely, you are in a huge room, hordes of enemies are constantly spawning and you must defend yourself with the best weapon of them all: guns.
The game loop is simple:

- Kill enemies and gain exp

- Level up and take an upgrade

- Kill Boss

- Repeat

After each run you get some gems as a currency to use to unlock items to find, guns, general upgrades and etc 
The game also features a bunch of achievements to try and get aswell as a difficulty system wich allows you to make the game harder after each won run, but only if it was on the highest difficulty avaible to you. Each level adds and changes different parts of the game, with the maximum level being 15.
Good luck! Link: https://masxeboi.itch.io/swarm