Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Haha, yes. If you look at the submission time, the game was submitted 18 seconds before the deadline. So that explains the lack of polish. I was still working on the important stuff right up until the last minute.

I way over-scoped, and I was in full-blown panic mode a day before submissions were due. 24 hours before the deadline I was looking at my TODO list, and I did the math in my head and realized I needed to start cutting a lot of the features and polish I had on the list. 12 hours before the deadline and I still needed to build the entire wave spawn/level system and make the 2 levels I had planned, including the art assets. 2 hours before the deadline and I still didn't have a main menu, level select screen, win/lose screen, etc. The art for the main character was a stick figure until about 20 minutes before the deadline.

But even with all of the problems I see with the game, I am pretty happy with the result.