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Justin C

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A member registered Aug 13, 2014 · View creator page →

Creator of

Recent community posts

That might be it. Not going to lie, I almost passed on your game because of the installer. But it looked so interesting that I gave it a chance, and it turned out to be my favorite game of the entire jam.

There's a lot of randomness, too. People can vote you 1-star for petty reasons, or no reason at all.

You were robbed on ratings.

Really cool idea and implementation. It could really use mouse controls.

It's not a coincidence. In the US we aren't allowed to think about anything else until the election is over.

Then on November 6th we can finally start thinking about the 2028 election instead.

Fun little game.

I climbed 3751.06 meters.

For some of the modules the "Go" button didn't work. Instead, clicking around on random other clickable UI controls in the module seemed to turn it on, lol. Very confusing.

Over all it's an interesting clicker game with a fun art style.

This is an idea I haven't seen before. Very unique mechanic.

Excellent game with unique mechanics. This is definitely in my top 3.

Great game, though if I survive for longer than a few minutes I become effectively immortal and start running into massive performance issues.

Everything about this game is done so well. The way the scaling and rotation works is super impressive.

This is easily my #1.

I'd play 100 more levels of this game. Everything about it was fun and satisfying to play.

Next time, please don't use an installer for a jam game.

"For every 10 points, you get a chance to watch an ad and receive a bonus of +10 points."

Is this a joke?

10/10 idea and execution. But there was no button to knock things off of shelves, so I am going to have to knock your score down to a 5/5.

I really liked the walk animations for the player and the enemies.

L is a bad jump key. When the player needs to use the mouse to play, avoid using any keys that would normally be pressed by their mouse hand.

There are a few really interesting mechanics here. The wall phasing mechanic didn't always seem to work.

I found one level frustratingly difficult. After several attempts I quit without beating the game.

Still a really solid entry!

This game looks really nice. I wish I could full screen it on Itch to get a better look at the art.

Really love the art style.

It took me a while to pick up the mechanics (I only skimmed that tutorial page you clearly put a lot of time and effort into), but once I got the hang of things I delivered 9 before the timer ran out.

Really solid submission!

Oh, I did. I never would have beat level 4 if the wheels didn't start clipping through the ground.

This game is great. I played a few rounds, though I didn't get very far because the difficulty is a bit steep and it's not obvious how much life I have left.

I beat all of the levels, but I don't think I beat any of them the "right" way. The first level I beat with a single wheel, and that was the only one that I completed without breaking the game.

I discovered a bug where a single battery connected to a plank would power all wheels, even if those wheels aren't connected to anything. So I exploited the hell out of that to complete levels by spamming crazy amounts of self-propelling wheels.

I had a lot of fun while breaking your game, though.

Neat little game. I only made it to 3.

I played this game much longer than I intended to, even though I usually don't enjoy these kinds of games. Really well made.

Yeah, of course I'll check out your game.

Well, also the upgrades and the AI-controlled snakes. My original vision was more about min-maxing your position in the polls, but I toned that down because I didn't think it would appeal to people as much.

But yeah, for me game jams are about working on mechanics that are new-to-me, rather than trying to come up with completely original ideas. I was really interested in working on the mechanics of the snake, and that was what motivated me to give up an entire weekend making a game 6 people will play.

I enjoyed this game a lot. I really enjoy games like this, and this one had a really nice style.

One thing the game definitely needs is some frame of reference for your own movement. All you have is a parallax background layer and other objects whose trajectory you also can't be sure of. If the movement were more Newtonian, the relative frame of reference would be less of a hindrance.

Also, maybe some arrows pointing in the direction of other objects. I kept dying because I would lose all of the objects, or I just wouldn't be able to find enough comets to eat. I never made it past eating the comets.

Interesting use of the theme. I got frustrated before I finished because I found the spike collision a bit too unforgiving, and I really just don't like platformers anyway. Solid entry for only 48 hours.

Yeah, slither.io is what I was going for. I was really interested in working on the snake moving/growing mechanics. I spent too much time during development just toying around because I found the movement so satisfying.

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You made a rage platformer for a game jam. Bold move, Cotton.

For game jams I usually make games that are only infuriatingly difficult by accident. You did it on purpose, so you get some points for that. But now I am angry, so you lose those same points.

Solid entry, but I didn't hate myself enough to beat it.

You can't expect me to do two things at one time.

I got 52.85.

Interesting little puzzle game. Very well made.

This was a hilarious idea. After a minute or two of breaking things, I actually had a player show up in my game. Hello, Hi.

The quality of this game was clearly too high to be a real kickstarter game. Really immersion-breaking. I'm going to have to dock some points for not being scammy enough.

Interesting idea with the roomception. Reminds me of the Rick and Morty battery worlds. It took me a few minutes to beat it.

The camera movement is really wonky and the puzzle amounted to "Follow the blinking lights to the button. Now do it again." but you still accomplished some interesting things in the short time you had to work on the game.

This is a fun little game. Obviously it could use a win/lose screen and maybe some more levels, but what's here is extremely polished and satisfying to play around with.

I love the flocking mechanics. Very smooth. And the sheep move almost like liquid once the wolves are dead.

And the expanding snowballs are nice. Interesting idea.

I managed to win on the second attempt. I got overwhelmed the first attempt because of how quickly the enemies start attacking.

It's a nice little tower defense for a jam. It could use a bit of polish and rebalancing. And the komodo dragon towers didn't seem to fire at moving enemies.

I like the idea of using reptiles to fit the scale theme.

This feels like one of the more complete games I have played from the jam.

There is a bug with despawning bullets that eventually makes the game unplayable, so I had to quit before wave 50, but I really enjoyed what I did play.

I gave up the first time due to my hand getting tired from the clicking, but I had to give it a second attempt and I won. Really interesting idea making spawning units increase your income, and having the heavy unit decrease it.

There were a lot of reverse tower defense games submitted, but you came up with a novel way of ramping up the player's power over time.

This game feels very well polished. Great job!

Haha, yes, you played on one of the maps with broken navigation. I have a disclaimer in the description explaining to avoid that. I really wish GMTK allowed for small changes to fix game-breaking bugs like Ludum Dare does. It really is a 5 second fix.

There are 5 maps and the first two have broken navigation due to a bug in my navigation building code. I added the extra levels at the last minute and by chance I didn't play any of the broken maps while testing. I played on two of them and they worked, so I assumed the rest also worked since it was all using the same code. Whoops.

You can refresh and get one of the maps that work.

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This was a stealth rage-platformer. Very solid game.

I really like the CRT effect. And an interesting idea with the music that plays the notes in reverse.