>Gameboy games do try to avoid the sprite flicker
i guess it depends on the game, usually theres not enough sprites to hit the limit
>[...]we are not interested in explaining the subtleties of what is or isn't applicable for the competition.
sounds reasonable to me
>Render interrupt introduces more than four colours to the screen.
(raster/STAT/LYC/scanline interrupt, first time hearing render interrupt, unless you mean vblank)
not really, the PPU still has the hardware limitation of 4, SGB is just post processing, and GBC isnt an "original" gameboy
>SGB borders can be shown
thats nice
>The jam rules are as arbitrary as 1bit jam. Please accept this.
i can accept that, i was just looking for anwsers as to why theyre so arbitrary
>If you would like a more challenging jam, seek out Gameboy Compo when it returns.
i have yet to finish a game in the first place, and the next compo is 2023, so no thanks
thanks for the quick reply, and have a nice day