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Sound design was great! It was a lot of fun when the asteroids started showing up faster and faster.

The beginning was a little slow and I kind of wish there was a little more to do than break asteroids, but what is here is really solid.

Peter Wojtek is the composer / SFX person behind this - and he is amazing.

The slow beginning (the first minute or so) was more to teach the player the basics so I can see how it can feel slow. Maybe I should add a tutorial section and an arcade section that puts the player straight into action.

In regards to doing more - there are plenty of design ideas around in the backlog that I want to check out so stay tuned! One idea that I am entertaining is to have enemies with projectiles where projectiles require a different combination to break. Also let me know if you had any thoughts on that front yourself :)

Thanks for playing!