This game gave me depression and then cured it instantly, what a ride, truly a modern classic.
Katarne
Creator of
Recent community posts
I checked a few of the extra boxes (mobile support, scroll bars) in the submission page but that's all I can really do.
There should be a loading screen, and then it should load instantly into the game (no menus).
If you hear audio it's working. The only control is clicking and holding the mouse (reccomend fullscreen)
Cute little game! I approve since I also have cats in my life and don't want to ever see them go.
I think you should have some sort of music in the title screen, especially since there are settings for volume in the main menu. When I first started it I guess I was expecting music and thought my headphones weren't working for a brief moment.
This is fairly well polished, and the menus and controls all feel really nice. Music and sfx all sound good as well. This feels very close to a real game so good work!
It took me a little bit to wrap my head around how I should place the cards. A step by step tutorial would go a long way here I think, or maybe have smaller levels where you introduce the different card types one at a time. The little messages at the top kind of serve that purpose but since they were slow to auto-cycle and didn't always apply to the card I had in hand they weren't that useful.
Also minor thing, using the mouse wheel to scroll the guide book is really slow. It works fine just clicking and dragging but since I'm on a mouse my first instinct was to use the scroll wheel.
Thank you! I actually haven't played that game before, I'll have to check it out!
Hmm, it could be you died of cold, you can use the torches and/or get indoors to get warm enough and the frozen damage will get healed. Or could be you didnt have enough crafting materials.
In either case, the health/freezing system needs work for sure. I can see it not being obvious how to protect yourself from the cold in it's current state.
Also I plan to rework the crafting system. There is a little recipe display in the UI above the torch/medkit/bomb but it's probably not obvious how it works right now.
Wow this was a lot of fun! I actually don't mind the rotating camera controls - it adds an extra layer of skill to the game and makes it feel unique.
My only complaint is that I'm always clicking the very top of the screen - maybe just adjust the vertical camera angle a tiny bit so the enemies are in the center of the screen more.
What is here is well done, so nice work!
I think this could be expanded by having other areas you can explore once you reach certain sizes, or something like that. Eating galaxies maybe?
I am not sure what the rating system for this game jam is supposed to mean, but since there is gravity, I'm giving it 5* for graveitas.
This one was pretty fun. I thought I was going to be overwhelmed just reading the control instructions but since the mechanics weren't all introduced at the same time it wasn't bad at all.
I ran into the same bugs that others have mentioned below, so not much to say there.
I sometimes forgot the names of the cultists that flash on the screen when I press a button, so it would be nice to have some sort of indicator (maybe their portrait glows or something) to better indicate which one I should be switching to. And some variation on their appearance would be good too.
Nice work!