Hey, thanks for the feedback, sorry for not replying faster!
I improved the enemy preview screen, so that enemy description are collapsible, and are expanded only for new enemies in next level, that always appear on top.
It's ok that you don't like bloom, that's why I gave the players an option to disable it.
Pi was bugged, I fixed it now, but it's still nerfed compared to how it used to be. I'm doubting my decision to make modifier effects dependent on their order, on one hand it's supposed to make players experiment more, but on the other hand, it's easy to exploit, e.g.: put Fi after Da and it will completely negate the firerate reduction, cause Fi always gives you +5 to firerate regardless of how low it was before.
Negative armor penetration works as it's supposed to, it decreases your chance to deal damage to armored enemies, but it never makes it 0, cause otherwise you'd be stuck.
Yeah, I also think it was a problem, so I change how the spinners work, now they won't regenerate shields until they take some damage, and even then there's a delay.
Co and Da work well with Exp.