Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice implementation of the focus. Reminds me a little bit of the hookshot from Link to the Past (my favorite item in that game).

The swinging mechanic works well. Unfortunately, the controls are not always as responsive as they could be, and I had many falls that I thought should be avoidable.

The character sprite seems somewhat blurry; I wonder if you imported it with the wrong resolution.

The music is cool at the beginning, but gets repetitive pretty quickly.

Here's a bug: A couple of times, I fell into the lava but didn't die.

(+1)

Thank you for your feedback and for reporting to me the lava bug. I'd like to implement a jump buffer so that even if you are a bit off the edge of a tile you can still jump, so maybe this will help avoiding frustrating falls. I think that the sprite's blurriness it's because the camera is really zoomed in but the resolution of everything is 16x16 pixels, so pixels are quite visible.

Since this is pixel art, it's normal for the pixels to be visible. The blurriness comes from antialiasing, which should be turned off for pixel art.  Compression should also be turned off.