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(+1)

Enjoyable game!

I think it's quite hard to add something new to the formula of these kind of games but your idea of augmenting your spells or abilities is pretty cool. It could be a bit more intuitive like letting me choose which spell or ability gets augmented, but I really like the idea and what you could do with it if the enemies had resistances or special shield so would need to tinker around to find a working set of skills/abilities and augmentations.

The art style is pretty nice but it needs more polishing and feedback, the general direction thought is pretty nice.

Some parts of the music (the heavy ones) were also pretty fitting. Some sound effects would be nice.

Overall pretty enjoyable. Great job!

My original plan was to allow the player to toggle any augmentation on any ability they had, but my concern was that there is likely an optimal augmentation for each ability, and adding the RNG would keep it more interesting by preventing the player from always being able to just go with their favorite. That's also why I only have one augmentation option per level.

I agree that the whole game could be more intuitive. I was watching Vimlark play it and in his first run he kept choosing more augmentations instead of levelling his abilities to increase his damage. It would be easy enough to pick up after a few runs, but for jam games very few people actually play for that long.

Thanks for the feedback, and I'm glad you enjoyed it!

(+1)

Makes sense. Balancing is a real pain in the butt in such a game and having an guaranteed perfect build would make it too easy and not interesting. There needs to be some "chaos". With a little more polishing I wouldn't mind playing it more. But I also spend an unreasonable amount of time playing Vampire Survivors. :D