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This was really fun! I loved the puzzles. Balancing puzzle platformers can be difficult because you are trying to balance both skill and thinking. I found that I needed more time because if I missed a jump I would have to restart to test a combination of points. I think providing an extra 2-3 seconds on those difficult levels would provide the player a little more forgiveness in case they miss a jump. The only other thing I found was that the fire hitboxes seemed a bit big. They are probably accurate to the fire, but making them a bit smaller would lower the skill level necessary just a bit and give the player that tiny amount of forgiveness.

Other than those two things, this was an awesome entry! I had a lot of fun playing. Spreading out the points each level was a really good idea. The music matched the tone of the game really well and the puzzles definitely made me want to keep trying when I failed. This is a game I would definitely like to play more of if you decided to continue working on it beyond the jam. Awesome job!

I’m glad you enjoyed the game! And as for your first point, I tried to make sure there was enough lenience in each level, but you still definitely have to go quick, although my playtesters didn’t seem to have a problem. And for the fire hit boxes, there’s really only one level that it affects (the one with the pillars) and that level isn’t too hard anyway, though I do agree that the hitboxes could be a little smaller.