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DAY 6 

So today will be a short devlog for the simple reason that everything that could go wrong, did go wrong. This resulted in a loss of progress, which means I lost about 80% percent of the level music track I'd been working on for the past few days. Luckily I was able to work on it so it's back to the point where I lost all data this afternoon when my computer randomly decided to glitch out (after which I took a little brake to calm down and re-evaluate the situation). Aside from that all progress on the digital sketches of the main character I was working on have been fully deleted. (which is weird since I always make sure to save my progress once every so often, thanks computer !) I am currently resketching my character on paper first this time as I write this devlog. So sadly today I don't have anything to show for progress. As far as this whole accident affects my roadmap and schedule for the game jam, I still thing I will be able to finish what I envision to finish for this jam. The prototype demo might not be as polished as I wanted it to be because of this "lost" day putting me behind on schedule but we'll see. I guess this was a first experience with the sometimes frustration of gamedevelopment and I definitely learned my lesson (heh).

As far as tomorrow is concerned, as said earlier I'll get as much work done on the main character and convert him to a sprite. I may or may not add animations to the sprite already, depending on how much time the process of sketching, refining and remaking in Asesprite takes. Other than that I'll also make a simple tileset to use in the demo, because in all honesty black squares are not exactly a charming site haha. :p

And with that I'll be going back to my sketchbook to draw some more as a way to finish a day full of unexpected stress of in a calmer, more relaxed way. 

Thanks again for reading and see you all tomorrow !