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(+1)

The navsat-like assistant is a bit bossy when i do not follow his instructions, that not always is my fault because it is a little buggy sometimes — understandable in a 48-hours game, of course.

Unfortunately, i think i hit another bug at the end because i only see this:

(There is a bit more to the left, but i had to leave full screen to make the screen capture.)

I am jealous of how you managed to include voice acting. I do not know how you had time to create the city environment, the navsat logic, a good story, and on top of everything record voice, in only 48-hours.

It was awesome!

We're working on correcting the navsat system, because it's kind of a trick actually : an agent is spawned when a zone is reached, he goes to a goal and then we jave a list of all the zones you have to reach with the car in a specific order...

It's not optimized at all, so they are some bugs ! 😁

The city is only 1 building prefab, with 12 blocs, where one special building can spawn randomly. It's procedural so you will never have the same city twice.

In a near future (maybe today), we'll patch it so you can play the 3 stories we did in the limit time. We were not able to release them Monday because of the final big you screen, at the end of the investigation, that is blocking the two others !

We're happy you've enjoyed the vibes ! 😃