Such a clever take on an FPS. Also awesome SFX considering you made them by yourself. “Big duck” made me laugh, I’m a big fan of bosses just named what they are lol
Typing some thoughts as I play:
- the default unity UI kind of clashes with the rest of the art (which takes away from it because the art is really good and better than the unity ui)
- the volume sliders appear to not be working?
- “space to eat gun” is fantastic
- I’m always impressed by 3d game jam entries. Also I really like the stylistic consistency, e.g. the pretzel crosshair
- some of the models’ hitboxes are a little wide, so bullets will disappear even if they’re wide of the flour bin for example
- Is the spawn location random? I kept trying to get the ducks to spawn on top of me but they never did. If you coded around that then that’s a nice touch :)
- 10 rounds per wave feels like a lot when each one is not very varied, maybe the first few could be shorter then make them longer once the enemies start mixing?
- the song is really well done but it got a little tiring after a while
- are the guns random? i got two different breads