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(+1)

Such a clever take on an FPS. Also awesome SFX considering you made them by yourself. “Big duck” made me laugh, I’m a big fan of bosses just named what they are lol

Typing some thoughts as I play:

  • the default unity UI kind of clashes with the rest of the art (which takes away from it because the art is really good and better than the unity ui)
  • the volume sliders appear to not be working?
  • “space to eat gun” is fantastic
  • I’m always impressed by 3d game jam entries. Also I really like the stylistic consistency, e.g. the pretzel crosshair
  • some of the models’ hitboxes are a little wide, so bullets will disappear even if they’re wide of the flour bin for example
  • Is the spawn location random? I kept trying to get the ducks to spawn on top of me but they never did. If you coded around that then that’s a nice touch :)
  • 10 rounds per wave feels like a lot when each one is not very varied, maybe the first few could be shorter then make them longer once the enemies start mixing?
  • the song is really well done but it got a little tiring after a while
  • are the guns random? i got two different breads
(+1)

Thanks for playing! Glad you liked the pretzel crosshair, that was my favorite little detail.

  • i really wanted to do my own UI, but ran out of time. That and particles were the things that got cut for time.
  • yeah dunno what happened with the volume sliders lol
  • they spawn in one of three locations randomly
  • 10 is definitely pretty long yeah
  • yeah, the melody is so repetitive
  • you can knead the dough up to 9 times to get 3 different guns, and it cycles back through them!

Thanks for the feedback! :)